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  • Ereative Entertainment Theory and Design Ubiquitous/Pervasive Entertainment VR/AR/MR Entertainment Contents Edutainment Entertainment Technology, Applications, Interfaces and Architecture Human Factors of Entertainment Technology Computer, Video, Console and Internet Games Impact of Entertainment Technology on Users and Society Integration of Interaction and Multimedia Capabilities in Entertainment Systems Interactive Television and Broadcasting Methodologies, Paradigms, Tools for Entertainment Applications New Genres of Entertainment Technology Simulation/Gaming Methodologies used in Education, Training, and Research Entertainment Robots Digital Entertainment and Sports, Digital Broadcasting and Digital Cinema, Interactive Graphic Design; Interactive Sound Design Artificial Intelligence for Games, Human-Robot Interaction & Performance, Narratives / Digital Storytelling, Smart Gadgets and Toys, Social Impact, Social Networking, Sound and Music,