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International Conference on Digital Tools and Virtual Reality Studies

ICDTVRS

18th Feb – 19th Feb 2027 Macau, China

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An official invitation letter will be provided upon successful registration for your participation in the conference.

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Access to All Conference Sessions

Plenary, keynote and parallel sessions

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Official invitation letter after successful registration

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Conference Session Tracks

UN SDG Wheel

Aligned with UN Sustainable Development Goals

The conference's session tracks effectively support the following SDGs.

SDG 4 SDG 8 SDG 9 SDG 10
01 Ethnographic Approaches to Virtual Reality +
This track explores the integration of ethnographic methods in the study of virtual reality environments. It aims to uncover how immersive technologies influence cultural practices and social interactions.
SDG 4 SDG 9
02 Digital Tools in Cultural Research +
This session focuses on the application of digital tools in ethnographic research within the social sciences and humanities. Participants will discuss innovative methodologies that enhance data collection and analysis.
SDG 4 SDG 10
03 Media Interaction and Ethnography +
This track examines the role of media interaction in shaping cultural narratives and social identities. It invites papers that investigate how digital media platforms influence ethnographic research outcomes.
SDG 9 SDG 11
04 Simulation and Cultural Representation +
This session delves into the use of simulation technologies in representing cultural phenomena. Researchers are encouraged to present findings on how simulations can enhance understanding of complex social dynamics.
SDG 4 SDG 11
05 Innovations in Ethnographic Fieldwork +
This track highlights innovative practices in ethnographic fieldwork facilitated by digital tools. Discussions will center on the challenges and opportunities presented by technology in traditional ethnographic settings.
SDG 8 SDG 9
06 Virtual Reality as a Research Tool +
This session investigates the potential of virtual reality as a tool for ethnographic research. Participants will share insights on how VR can provide new perspectives on cultural immersion and participant observation.
SDG 4 SDG 10
07 Cultural Narratives in Digital Spaces +
This track focuses on the construction of cultural narratives within digital environments. Papers will explore how online interactions and virtual communities shape collective identities and social practices.
SDG 10 SDG 11
08 Ethnography in the Age of Digital Media +
This session addresses the evolving role of ethnography in the context of digital media proliferation. It seeks to understand how digital platforms alter the landscape of ethnographic inquiry.
SDG 9 SDG 10
09 Technology and Social Change +
This track examines the impact of technological advancements on social structures and cultural practices. Researchers are invited to explore case studies that highlight the intersection of technology and societal transformation.
SDG 8 SDG 9
10 Interactive Ethnography and User Experience +
This session explores the intersection of interactive ethnography and user experience design. Papers will discuss how ethnographic insights can inform the development of user-centered digital tools.
SDG 4 SDG 10
11 Ethnographic Reflections on Digital Innovation +
This track invites reflections on the implications of digital innovation for ethnographic research. Participants will consider how new technologies challenge traditional ethnographic paradigms and methodologies.
SDG 9 SDG 11