International Conference on

E-Learning and Digital Education Innovation (ICELDEI-26)

Conference Date

24th Oct - 25th Oct 2026

Conference Venue

Manila, Philippines

Conference Mode

Hybrid Conference
Proudly organized by:- Science Leagues

"Join global experts in E-Learning and Digital Education Innovation"

Registration Options

View all registration categories and choose the best fit.

Conference Session Tracks

SDG Wheel

Aligned with

UN Sustainable Development Goals

This conference contributes to global sustainability by aligning its research discussions and academic sessions with key United Nations Sustainable Development Goals. It fosters knowledge exchange, innovation, and collaborative engagement.

SDG 4
SDG 4 Quality Education
SDG 8
SDG 8 Decent Work and Economic Growth
SDG 9
SDG 9 Industry, Innovation and Infrastructure
SDG 10
SDG 10 Reduced Inequalities
Track 01

Innovations in E-Learning Technologies

This track focuses on the latest advancements in e-learning technologies that enhance educational experiences. Participants will explore tools and platforms that facilitate effective online learning and instructional design.

Track 02

Curriculum Development for Digital Education

This session addresses the challenges and strategies involved in developing curricula tailored for digital education. Emphasis will be placed on aligning educational objectives with technological capabilities.

Track 03

Blended Learning Approaches

This track examines the integration of traditional and online learning methodologies to create effective blended learning environments. Discussions will highlight best practices and case studies demonstrating successful implementations.

Track 04

Artificial Intelligence in Education

This session explores the role of artificial intelligence in transforming educational practices and enhancing personalized learning experiences. Participants will discuss AI applications in assessment, tutoring, and content delivery.

Track 05

Gamification in E-Learning

This track investigates the use of gamification techniques to engage learners and improve motivation in online education. Presentations will cover design principles and empirical evidence supporting gamified learning environments.

Track 06

Learning Analytics for Improved Outcomes

This session focuses on the application of learning analytics to monitor and enhance student performance in digital education settings. Participants will explore data-driven decision-making processes and their implications for instructional design.

Track 07

Inclusive Design and Accessibility in E-Learning

This track emphasizes the importance of inclusive design and accessibility in e-learning environments. Discussions will focus on strategies to ensure that digital education is equitable and accessible to all learners.

Track 08

Cloud-Based Platforms for Education

This session examines the impact of cloud-based platforms on the delivery and management of educational content. Participants will explore the benefits and challenges associated with using cloud technologies in e-learning.

Track 09

Virtual and Augmented Reality in Learning

This track investigates the potential of virtual and augmented reality technologies to create immersive learning experiences. Presentations will highlight innovative applications and their effectiveness in various educational contexts.

Track 10

Adaptive Learning Technologies

This session focuses on adaptive learning technologies that personalize educational experiences based on individual learner needs. Participants will discuss the design and implementation of adaptive systems in e-learning.

Track 11

Digital Transformation in Education

This track explores the broader implications of digital transformation on educational institutions and practices. Discussions will center on strategic approaches to integrating technology into teaching and learning processes.