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Call for Paper

  • e-Education
  • Systems, Design and Technologies
  • Practices and cases in e-education
  • Systems and technologies in e-education
  • Applications and integration of e-education
  • e-learning evaluation and content
  • Campus information systems
  • e-learning technologies, standards and systems
  • Mobile learning
  • Computer aided assessments
  • Knowledge management
  • Virtual learning environments
  • Multimedia in e-learning
  • Marketing and promoting e-learning
  • Social benefits of e-learning
  • Organization learning
  • Technology adoption and diffusion of e-learning
  • Other relative topics
  • e-Business
  • Innovative business models
  • Enterprise application integration
  • Business process re-engineering
  • Virtual enterprises and virtual markets
  • Supply, demand, and value chains
  • Virtual organizations and coalitions
  • Customer relationship management
  • e-Collaboration and e-Services
  • Inter-organizational systems
  • Future work environments for e-Business
  • Business process integration
  • e-Work
  • Inter-workflow
  • Mobile business
  • e-Service
  • Web Services, Grid Services and Service-Oriented Computing
  • Semantic Web and Ontology
  • Web Intelligence, Agents and Personalization
  • Pervasive, Mobile and Peer-to-Peer Computing Technologies
  • Context-Aware, Location-based and Autonomous Computing
  • Security, Privacy, Trust and Reputation for e/m-Services
  • Payment Technologies for e/m-Services
  • Middleware for e/m-Servicese-Commerce and e-Management
  • Business-to-business e-commerce
  • Business-to-consumer e-commerce
  • E-government, policy and law
  • Business/Enterprise Architectures
  • Mobile and pervasive commerce
  • Electronic Markets and Multiagent Systems
  • Semantic Web ontologies, rules and services
  • Digital goods and products
  • e-Negotiations, auctioning and contracting
  • B2B, B2C, and C2C models
  • Agent-mediated e-Commerce
  • e-Marketplaces, e-Hubs, and portals
  • Pervasive technologies for eCommerce
  • Dynamic pricing models
  • P2P-computing for e-Commerce
  • e-Payment systems
  • e-Commerce content management
  • Consumer protection in eCommerce
  • User behavior modeling
  • e-Learning
  • Systems, Design and Technologies
  • e-Learning platforms
  • Portals and Virtual learning
  • Environments
  • Course design
  • Emerging and best practices
  • Partnerships in e-Learning
  • Evaluation of e-Learning
  • Cross-cultural